Tuesday, September 13, 2016

Charles Csuri's Hummingbird: Early Computer Animation

So I'm currently taking a beginning electronic art class that's 'teaching' me the basics of Photoshop, 123D Make, and some other Adobe and Autodesk software. I say 'teaching' because I'm already familiar with the basics of the software, but there are always things I will have missed or forgotten. One of the cool things about this class, though, is that I get to learn about the history of electronic art (or digital/new media art). My assignment is to write about an early electronic artist and I've decided to look Charles Csuri's work 'Hummingbird.'

'Hummingbird' was created in 1964 with the IBM 7094 computer, which worked off of computer cards. The computer cards were a simple program, telling the computer when to put the 'pen' down and when the end of a line was reached. Csuri described the piece himself:
“The subject was a line drawing of a hummingbird for which a sequence of movements appropriate to the bird were outlined. Over 30,000 images comprising some 25 motion sequences were generated by the computer. For these, selected sequences were used for the film. A microfilm plotter recorded the images directly to film. To facilitate control over the motion of some sequences, the programs were written to read all the controlling parameters from cards, one card for each frame. …”
Image from http://csuriproject.osu.edu/
The animation was awarded a prize at the 4th International Experimental Film Competition, Brussels, Belgium, 1967. Csuri's 'Hummingbird' was one of several morphing animations, where one image was fragmented, then morphed into another. Unfortunately, it was hard to find much information about Csuri's piece. I did find out some interesting information about Csuri himself, however.

Csuri is recognized by several organizations, including ACM, as the founding father or leading pioneer of computer animation. He also founded the first computer animation company, Cranston/Csuri Productions. He became a professor at Ohio State University, where he started many groups focused on computer art and animation, including The Advanced Computing Center for the Arts and Design and the Computer Graphics Research Group.

Early computer animation really fascinates me. It's cool to see how artists like Charles Csuri pushed their medium beyond what it was originally intended for. 'Hummingbird' is a good example, since it was created using a punch card program. Punch cards were originally created for vital statistics tabulation by the New York City Board of Health. It's easy to see how punch cards could progress from there to computer programs, but it's harder to see the development into animation. It really took creative, passionate people to get us to our current concept of computer animation.

Monday, June 20, 2016

The Japanese Inro and Netsuke


Today, I'm going to take a look at the ancient Japanese pill case/wallet: the Inro, as well as the button that holds the inro on the obi (sash): the Netsuke. This article is a little more technical than my usual posts, so bear with me. And, as with my last post, I cite my references at the end of the article.

An inro is a Japanese medicine case, consisting of at least three compartments. Some inro can have as many as five compartments. Each of the compartments has two holes, one on either side, to allow a cord to run through. The cord serves to keep the compartments nestled together and closed. A small bead can be slid up or down the length of the cord, depending on whether the user wants the inro to be open or closed. “Originally, as its name implies, a little bag or wicker- work receptacle for holding the seal (in signifies seal, and ro, a bamboo basket) which in Japan took the place of a written signature, the inro was subsequently made of wood, lacquered black; and thereafter being converted into a tiny medicine chest … three to four inches long and two or two and a half inches wide, its corners rounded and its thickness reduced so that it was always handy and never obtrusive.”

Unlike some inro, which are purely decorational, these three lacquered inro are well used pill containers, each of which depicts Matsushima. Inro will have a netsuke tied into the color scheme, and sometimes the theme, of the inro. In one instance, there is an inro that depicts a cat chasing a mouse. The netsuke depicts a cat with a mouse in its mouth. Each inro takes a great deal of time and patience to assemble and lacquer. Sometimes, assembling an inro can take even longer than normal if the creator had to discard an earlier version. The depictions of Matsushima on these inro represent the Japanese’s love of the islands. Matsushima supports the title of San-kei, one of the three most beautiful scenes, which happens to coincide with how many inro we will be discussing.






 Also an important part of the inro is the netsuke. The netsuke associated with an inro may or may not obviously tie into the theme of the inro. For instance, an inro might be decorated with white cranes, but the nestuke might be three turtles. Generally, though the netsuke will match the inro, at least in colour scheme. The inspiration for the nestuke, as well as the inro, may come from any of a number of different sources. “[The] netsuke … [draws] from a large repertoire of motives; from the pages of history, of legend, of folk-lore, and of every-day life.” “Sometimes the netsuke is simply a reproduction of natural objects - flowers, plants, animals, or fish, but penetrated with a sense of natural beauty and enlivened with a gay humour which is eminently and almost unfailing characteristic of the Japanese, and of their naturalistic art.”

The origin of inro or when they started being used regularly is not entirely known. Nor can it be agreed upon when inro went from being purely functional to becoming artistic masterpieces.

“We know little of the origin of the inro. As regards the date of its introduction, an official handbook to Japanese Art industries, published at Tokyo Museum, states that they came into fashion during the period Keicho (1596-1614) ; another authority states that Iwasa Matahei, the founder of the Ukiyo school of painting, who died early in the 17th century, was the first to decorate them artistically. It would seem, then, that in no case have we authority for assigning an earlier date than the beginning of the 17th century to any specimen.”

 One of the most important features of an inro is the lacquer. While some inro do not use lacquer, as in the case of woven lacquer, the inro we are looking at are lacquered. The lacquer that the Japanese use is acquired from ‘trees of great age’ through a process that will eventually kill the tree. “‘Lac’ is the gum of the ‘urushi’ tree … Each ten year old tree yields, by incision, two to three ounces of sap, and the process of extraction destroys the tree either in one or two years, according to the method employed.”

The lacquer is used at the bed for the design of the inro. The lacquering process “requires two basic coats of lacquer: a bed coat and a cover coat.” The bed coat holds the powder used to make the design. “Powders do not adhere to a dry surface. They are sprinkled on a moist, sticky lacquer bed. After this has dried … a layer of cover lacquer is applied to the powdered area.” The process of lacquering an inro involves not only layering on the lac, but also allowing the lac to dry in a special set up. “Nearly all the objects in lac … are made … by the use of lacquer laid on in successive layers, and hardened in damp presses.” The wood that the inro is made of, and thus the ‘canvas’ for the lac, is an important component. The wood selected is generally a wood known as Honoki. “The basis of these [inro] in lacquer is one or other kind of selected woods, chosen for their capability of receiving a finely polished surface, and as not being liable to warp.”

 The process of making an inro is long and, one might say, tedious. The maki-e-shi, the master lacquerer, sprinkles powdered gold, silver, gold-silver alloy, etc. carefully on to the wet lacquer, as was discussed above. Flakes of the same materials may also be used. The metal is then coated with another lacquer layer, and is allowed to dry. The lacquer coating is not beautiful and shiny by nature. It takes countless hours of polishing to bring out the shine. After the lacquer has dried, the maki-e-shi will slowly work away at all of the lacquer, especially over the sprinkled powder with a dog-tooth polisher. The maki-e-shi can’t work at the lacquer too much. If the lacquer over the metal is completely worn away, the maki-e-shi will discard all of his work and start over.

 In the case of Inro 3, it is more likely that a lacquering technique descended from Tsugaru lacquering. “Lacquer is inlaid on lacquer of various colours. It is done by carving out the pattern on the coloured ground, filling in the cavity with lacquer of the desired colour, and then rubbing it down until the pattern comes out sharp and clear.” Since the colour of the islands does not have the quality of Inro 1 and 2, which appear to be made with gold, it seems likely that Inro 3 was made by the Tsugaru-esque process.

The inro we are looking at each have a different lacquer applied to them. Inro 1 appears to have a golden lacquer applied over a red lacquer. Inro 2 has had roiro urushi, a shiny, black lacquer, applied to it. And inro 3 has what appears to be a shu or benigara urushi, a red lacquer. The material used for the design on the inro are different for each inro. Inro 1 was made with kinji koban, a shiny gold. Like inro 1, inro 2’s design was also made with kinji koban. Inro 3, however, has a matte appearance to the design. This could be because a fundame koban, a matte gold, was used. It could also be that the design was created with a darker lacquer under the lighter cover coat.

 The netsuke itself, while part of the inro, is a piece all on it’s own, a miniature, fine piece of sculpture. “Belonging strictly to the category of costume, but elevated to the rank of art-products by the beauty of their workmanship and the wealth of fancy lavished on their modelling and ornamentation, the netsuke, djime, kagami-buta, kana-mono, and kuda-kusari must be accorded a high place in any account of Japanese sculpture.” The function of the netsuke is to keep the inro on the girdle of the owner. It would function as a button at the top of the girdle, allowing the string to lay beneath the girdle, while the inro hung down, easily accessible. “The dress of the Japanese having no pockets, except the recesses of the sleeves, which could not be used for anything heavy, it has been the custom, from a remote era, to attach to the girdle various objects of every-day service … ne means ‘root’ or ‘end,’ and tsuke, ‘to fasten.’”

 The netsuke attached to each inro are each made of a different material. The netsuke associated with inro 1, netsuke 1a/b, is most likely made out of a whale bone. The netsuke depicts what is most likely chrysanthemums on one side, and something that could be a persimmon on the other side. Netsuke 2a/b/c is made out of bone, potentially a thigh bone. It seems to be a kappa, a creature of Japanese legend. And netsuke 3a/b is wood with a brown lacquer coating. It’s hard to tell what is represented in this netsuke; it is not immediately obvious, or at all obvious. The material it is made of is a common material for older netsuke.

Almost as much work went into creating the netsuke as went into the inro. Each netsuke, as we discussed above, is a miniature sculpture, with as much effort in sculpting it as a full-sized sculpture.

 As to the creators of each inro, there is generally a seal marked somewhere on the piece. “Many of the signatures are of men of whom nothing is known, although in other cases only the family name is given, leaving the date quite uncertain, although others again are of somewhat doubtful authenticity.” Some inro will have the seal on the netsuke, as in the case of Inro 2, where the seal is on the base of the kappa on a rock. Others will have the seal on the inro, itself.

Although each inro has a different type of material that went into creating it, each inro depicts the same scene of Matsushima. Matsushima is “located in the bay of Matsushima, along the northeast coast of the mainland. It consists of 260 small islands adorned with [ines, intricate shorelines, and strange and amusingly shaped rocks. The geological form of this whole area is called rias, which resulted from the submergence of the Matsushima hills cause by a geological fault.

 “This scenic place has been celebrated throughout Japanese history. For example, a garden constructed in the ancient capital of Kyoto by a ninth century aristocrat included a miniature representation of Matsushima … It also provided a subject matter for noted painters, such as Tarawaraya Sotatsu … and Ogata Korin.” Each of the islands of Matsushima has a name. “One, for instance, being designated ‘Buddha's Entry into Nirvana,’ whilst a little bunch of a dozen is called ‘The Twelve Imperial Consorts.’”

It’s interesting to look at the different representations of Matsushima. In inro 1 and 3, the same island prominence is represented, as are the little houses and islands in the distance. It is interesting to note, however, that one is at a slightly different angle from the other. It's easy to see that the inro depicts almost the same, exact view from the tall, protruding rock featured in the foreground. Inro 2 also depicts the Matsushima islands, but it doesn't have the same tall, protruding island. It does have the waves and multiple islands, similar to the other inro. It's also possible that the tall island to the right is the same protruding rock of the other two inro, but from a very different angle.

Considering Sotatatsu's depiction of the Matsushima islands, yet another angle is portrayed. All the inro are similar to Sotatsu's painting in that each has two islands, one on the right and one on the left. Sotatsu's painting has an island on the left that looks like an upside-down 'u.' In inro 1 and in Matsusima's painting, the larger islands are depicted with smaller outcroppings of rocks around the base of the island. It's interesting to note that both of the taller islands depicted in the painting and on inro 1 seem to be representing islands that are roughly the same size. This could be because the painting is depicting the backside of the island on inro 1. Inro 1 and the painting are also the only two pieces we are considering that show pines growing on the islands.

The inro not only serve in functionality, but also as beautiful pieces of sculpture. The process of making such a beautiful inro is a time consuming one, but the results are amazing. Even in the utilitarian inro we looked at, the representation of the Matsushima islands was comparable in quality to Sotatsu's painting of the same subject. I think that inro are summed up best by the following quote:

“‘It has been with justice said,’ says Mr. M. Gonse, ‘that works in lac are the most perfect objects which ever issued from the hands of man; at the very least they are the most delicate. These productions have been for long ages, and still are, the glory of the Japanese.’”




BIBLIOGRAPHY 

Brinkley, Frank. Japan, It’s History, Arts and Literature: The Goddess of Fortune, Volume VII. J. B. Millet and Company, 1902.

Bushnell, Raymond. The Inrō Handbook: Studies of Netsuke, Inrō, and Lacquer. Weatherhill, 1979.

Catalogue of Specimens of Japanese Lacquer and Metal Work. Burlington Fine Arts Club, 1894.

Hart, Ernest. Lectures on Japanese Art Work. Society for the Encouragement of Art, Manufactures, and Commerce, 1886.

---. “Notes on the History of Lacquer.”

Ponting, Herbert George. In Lotus-land Japan. J. M. Dent and Sons, Ltd., 1922.

The Pursuit of Comparative Aesthetics: An Interface Between East and West. Edited by Dr. Mazhar Hussain, Robert Wilkinson. Ashgate Publishing, Ltd., 2006.

Transactions and Proceedings of the Japan Society, London, Volume 3 (1893­-95): 7­19.

Tomkinson, Michael. “Inro.” Transactions and Proceedings of the Japan Society, London, Volume 3 (1893­-95): 22­33.

Urushi: Proceedings of the Urushi Study Group, June 10–27, 1985, Tokyo. Edited by N. S. Brommelle, Perry Smith. Getty Publications, 1988.

Wednesday, June 15, 2016

An Analysis of Ebisu and an Ebisu Sculpture

IMG_20140402_132634.jpg
Ebisu Sculpture, Edo Period, Bronze,
CSUS University Library Gallery


In this article, I'm going to do a more formal analysis of a Japanese kami and a sculpture of than I usually do. I love Asian art and Asian art history, so I put a lot of research and time into this. If you want to know about my sources, I've included them at the end of the article.

The bronze Ebisu sculpture pictured on the left is a skillfully made piece a style that reflects the talent of the artisans. It represents the kami Ebisu in the context of the religious beliefs and philosophies of the people, as can be seen from the traditional Japanese clothing, the design of the figure, and his various accessories. The sculpture is the epitome of ancient practices morphing into modern traditions. One instance is the transformation of the traditional Japanese clothing into symbolic garb that the kami is wearing. To see this, it is important to understand who and what Ebisu is and to understand the development of his iconography. We can then look at how those tie into this particular sculpture and the way in which it was made.

According to JAANUS, Ebisu can be identified by “his fishing rod, held in his right hand or over his right shoulder, and a freshly caught, large red snapper or sea bream (tai 鯛, a symbol of good fortune) under his left arm. He is a plump figure with a broadly grinning face, usually shown sitting on a rock. He may wear a kimono 着物 and divided skirt hakama 袴, or sashinuki 指貫, a type of Heian period hakama gathered in at the ankles, or sometimes kariginu 狩衣, the ancient hunting robes which became the ordinary apparel of Heian period courtiers. On his head, he wears a tall, pointed cap folded in the middle called kazaori eboshi 風折烏帽子.” He also has a thin mustache and swollen earlobes

There are many different origin stories for Ebisu, one of which has Daikoku as Ebisu’s father. In another, Ebisu and Daikoku are the first Japanese to make a mutually beneficial trade, thus inventing commerce. The story goes that Ebisu was the first angler, a skilled fisherman, who never wanted for fish, but strongly desired to have rice. He decided to go far inland, where no one had access to the ocean. He met with Daikoku and, in exchange for a bag of rice, Ebisu gave Daikoku a large red tai, a fish with good flesh. And so Daikoku and Ebisu became the gods of good fortune, for it was fortunate that they found each other and made such a favorable trade. For this, Ebisu is known not only as the patron god of fishermen, but also as the kami of trade and commerce.

Ebisu is a complicated deity, in terms of the beliefs associated with him. This is probably because he has many different aspects, as represented by his many forms. He is generally “depicted as a fisher­ man with a red tai (a kind of perch or sea-bream) under his arm and holding a fishing rod … Ebisu sometimes takes the shape of a human corpse floating on the surface of the sea, sometimes of a shark or a whale, sometimes even of a float~the Ebisu-aba or Ebisu-float~and sometimes Ebisu is just an ordinary stone drifted or brought ashore.”

By the 12th century, the worship of this kami of good fortune and wealth was strongly associated with markets and small businesses. Ebisu is and was particularly worshipped by small business owners and merchants. A variety of objects, such as rocks, were used as symbolic of Ebisu in the homes of fishermen. In the case of this sculpture, it could have resided in a shrine, in the home of a fisherman, or in a prominent place in a small business as a more literal image to be worshipped. Ebisu was clearly an important deity for fishermen. Even in modern practice, Ebisu is frequently called upon, although the specific reason isn’t entirely known.

“Again we must admit that we are at a loss to explain what the name refers to when fisherman repeat ‘Ebisu! Ebisu!’ while they kill fish by beating them on the head. The one conclusion that we can draw is that Ebisu, as fishermen worshipfully call him, is the power who, they believe, grants them successful catches. Consequently we may assume that a stone picked up from the sea bottom, a corpse, a shark, or any object believed to have power over the catch, has the potentiality of becoming Ebisu.”

Because Ebisu represents the ideals of honest commerce, he is an important deit to merchants and business owners.

“As a god of business prosperity teaching the avoidance of greed, Ebisu is a model for success based on service to customers rather than desire for netting large profits. Here again is a reminder that the pursuit of this-worldly benefits is couched in moral terms. It is little wonder, given this focus on service and intimacy with customers, that Ebisu is especially popular with small shopkeepers and merchants, and those who run small restaurants and the like, people who depend on maintaining a steady clientele and a close relationship to their customers through personalized service.”

In modern day Japan, kami are still considered important in business. Traditionally, kami represent production and support of the community. “This in turn perhaps reflects a tacit recognition in the Japanese commercial world of traditional views of causation.” For the Japanese, kami worship is already well practiced, so that reliance on kami seems only natural. It also provides a sense of security and support that is probably very attractive in the world of business. Traditional kami have morphed into the modern deities recognized in Japan to be more closely linked with business.

Bronze casting of objects like Ebisu, statues made for personal use, started around the 17th century. Originally, bronze-cast sculptures were made for temple or shrine use. "Towards the middle of the seventeenth century another new departure was made: bronze-casters turned their attention to objects for use in private houses. Hitherto they have been seen devoting their best efforts to work of a religious character; they now began to cast alcove-ornaments, flower-vases, and

By looking at the iconography, this particular object of worship is easily recognizable as Ebisu: he has the fishing rod and the red tai, most notably. Each of the kami’s accessories carries a symbolic significance, whether from direct association with Ebisu or from it’s own merits. We will be looking at the fish, the fishing rod, his clothing, and the rock.

The red tai that Ebisu carries under his arm is not only symbolic of the kami, but is also a national symbol for Japan. A fish known for it’s good white flesh in good quantities and consistent quality, it’s no wonder that it’s associated with their deity of good fortune and good luck. So important is the red tai (and all fish) to the Japanese that they will ritualistically bury the bones of the fish near or under a shrine. It was thought that the fish had allowed itself to be caught and that the spirit would return to “their ancestors, and their flesh having been disposed of, they would return later to be caught and killed again.” A ritual performed would involve a ‘head-striking-stick’, with which the fisherman would kill “his catch by knocking it on his head. Chief Penri told Batchelor ‘that these fish liked being struck on the head and thus killed.’ It was the orthodox way of ‘sending the divine creature away.’” Even though Ebisu is the god of fisherman, this statue doesn’t have a ‘head striking stick.’ One might stipulate that it’s because Ebisu, like the fish, is a divine being and doesn’t have to follow the practices of mortals. More likely, it is because this is a more obscure reference to Ebisu.

Since Ebisu is recognized as the first angler of Japan, the fishing rod is a key feature that strongly identifies the sculpture as one of Ebisu. Rice and fish are probably the two most important foods in Japan, especially since Japan is nothing more than islands, making it easy to obtain fish. Fish are also a common theme in many Japanese myths, implying that Ebisu is not unique in having a fish in his symbology. He does appear to be unique in that he’s the only kami to have a red tai.

As stated above, Ebisu can be seen in many different outfits. This particular sculpture has Ebisu in a sashinuki, a set of trousers similar to the hakama but gathered at the ankles. The sashinuki were commonly worn for hunting, being more convenient than hakama and easier to move around in. They varied in colour and fabric, depending on the age or rank of the wearer. In the case of this Ebisu sculpture, the material and colour are not discernable.

The rock on which Ebisu is standing may or may not have any symbolic significance. It could be that whoever cast this bronze sculpture merely put the rock there for aesthetic reasons. Another possibility is that the rock could represent the form of Ebisu as a rock washed on to the shore or picked up from the bottom of the sea, as stated earlier in this paper. There are legends of rocks being washed ashore which are associated with Ebisu. For this reason, they can be worshipped as Ebisu. During seasonal rituals, stones collected by diving are worshipped as the kami. This is comparable to the worship of sinkers, also known as Ebisu-aba. Ebisu-aba are wooden floats tied to a fishing nets. (As stated in "Ebisu, the Visiting Deity of Fishing and Good Fortune," http://japanesemythology.wordpress.com) Even in modern times, fisheries still practice the worship of Ebisu-sinkers along the coasts of the Sea of Japan and the Inland Sea. “There are no clues as to how these two in­compatible practices of Ebisu worship are related to each other or how they originated.”

While it’s hard to tell which period this sculpture is from, it is most likely from the Meiji period in Japan, although Edo period is also a likelihood. However, it is more likely to be Meiji, since the figure is so detailed. Ebisu’s face is round and almost cartoony, but the features are very realistic, like the Kei-school of sculpture. The wrinkles in his forehead don’t appear to be stylistic representations, like the folds of flesh on the neck of a Buddha from earlier periods. The detail in Ebisu’s hair, how it appears to consist of strands, is also characteristic of the Meiji style of sculpture. The red tai that Ebisu has caught is also very similar to other Meiji style fish. The scales are defined individually. The details on the fish around the gills and the face also look to be almost hyper-realistic, which is characteristic of the Meiji and Kei-school styles. Ebisu’s garb is also very detailed and not stylized like earlier varieties of sculpture. The folds don’t follow any particular pattern or have a consistent repetition. Also suggestive of Meiji style sculpture is the lack of texture on the kimono and sashinuki. The realistic details are similar to the realism found in European sculpture, suggesting that this sculpture was influenced by Western art.

The bronze that this statue was made from was cast and treated in a way that was common to Japan. “Using verdigris, copper sulphate, and alum mixture to chemically treat copper alloys containing small amounts of added gold produces a lustrous black cuprite patina containg small amounts of gold … The use of this kind of patinaing solution in Japan, where it is known as ‘nikomi-chakushoku,’ can be traced back at least 600 years.”

Even in this one Ebisu sculpture, we can see the history and origins of Ebisu are far from simple. The Shinto practices associated with Ebisu can be directly related to the bronze Ebisu sculpture through analysis of the kami’s iconography and how it was crafted. In the many beliefs associated with the deity, the patron of fishermen and of commerce seem to be the most common. The strong beliefs in the nature of fish and fishing is evident from the worship of an angler and his fish, as is the worship of his representation in small businesses and marketplaces. This bronze Ebisu sculpture is a skillfully made piece, not only in construction, but in how it represents the different aspects of Ebisu.




BIBLIOGRAPHY

Ashkenazi, Michael. Handbook of Japanese Mythology. ABC-CLIO, Inc., 2003.

Condor, Josiah. “The History of Japanese Costume,” Transactions of the Asiatic Society of Japan 8 (1880): 333-368.

Encyclopedia of Ancient Deities. Edited by Charles R. Coulter and Patricia Turner. McFarland & Company, 2000.

Holder, Charles F., and David S. Jordan. Fish Stories: Alleged and Experienced. Henry Holt and Company, 1909.

JAANUS. "Ebisu 恵比須." Last modified 2001. http://www.aisf.or.jp/~jaanus/deta/e/ebisu.htm

Naumann, Nelly. “Whale and Fish Cult in Japan: A Basic Feature of Ebisu Worship.” Asian Ethnology 33(1974): 1-15.

Picken, Stuart D. B. Essentials of Shinto: An Analytical Guide to Principal Teachings. Greenwood Publishing Group, 1994.

Reader, Ian, and G. J. Tanabe. Practically Religious: Worldly Benefits and the Common Religion of Japan. University of Hawaii Press, 1998.

Reader, Ian. Religion in Contemporary Japan. University of Hawaii Press, 1991.

Scott, David A. Copper and Bronze in Art: Corrosion, Colorants, Conservation. Getty Publications, 2002.

Wednesday, June 8, 2016

SpaceX: Putting the 'Cool' Back into Space Exploration

Ever since I found out about it, SpaceX has been my favorite company and Elon Musk, my role model. Musk has done many cool things that I admire, for instance, starting up PayPal. He's also the CEO of Tesla Motors, a car company that's leading the way in 100% electric cars.  But it's really SpaceX that I'm going to focus on in this article, specifically, SpaceX's new space suit design.

I'm pretty sure that Elon is really working to make space travel hip and cool again. During the '60s, space travel was pretty popular because of JFK announcing that, "I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the earth." It was also a competition to beat out Russians to show that our nation was greater. Since then, though, the interest in space travel has slowly declined. Although it isn't the most accurate, Google Trends shows a 65 point decline in searches for "space travel" from 2004 to now. A lot of high schoolers don't even know that we have a space station orbiting the Earth.

I believe that Elon Musk is working to change this and bring back enthusiasm for space travel. One way he seems to be working towards this goal is by getting a super hero costume designer. The costume designer he's hired is Jose Fernandez, a designer that's worked on the '90s Batman movies, Daredevil, Alice in Wonderland, and Thor, to name a few. You can find Fernandez's resume on IMBD here: http://goo.gl/qP3I9H .

I really think that having super hero themed suits is a great plan, since astronauts are pretty much super heroes. The rigorous training and preparation they have to go through is something that the average person would be incapable of. Super space suits will also appeal to the younger, nerdy audience. And since the younger generation will slowly have more an more influence over the happenings in this country, appealing to them and their fantasies is sure to make space travel cool again. It also probably helps that Elon Musk has made appearances in popular movies, such as Iron Man and Machete Kills.

I'm excited and hopeful for the future and Elon Musk makes the future look bright.

Monday, May 9, 2016

Printmaking: Fun and Educational

I have recently discovered a new form of art thanks to a requirement for my college degree: Silkscreen Printmaking. I've had a little bit of experience with printmaking before when I met a visiting Korean artist on my college campus. That experience opened my mind to the possibility that printmaking wasn't lame.

A little while ago, I got hired on to Intel and, as one of the benefits of my job, I get recomped for my college tuition. I'd taken about a year long break from college because I just ran out of money for it and didn't want to rack up a hideous amount of debt while I'm still young. Thanks to my job, I have the opportunity to jump back in to college and to get my degree.

Since I'm pursuing a degree in computer animation, I get to take art classes for my electives outside of my focus of computer modeling and animation. Since I work full-time, though, I'm limited in my time for what I can take, so I pretty much take whatever will fulfill my requirements that I can get in my 5-10pm time frame. So I decided to take a printmaking class.

Silkscreen printmaking involves ink, a frame, semi-dangerous chemicals, and a squeegee. The frame that I have in class is a square made out of wooden 2x2"s with a fine thread count fabric, similar to chiffon, but with a much tighter weave. The ink that we use is similar in consistency, smell, and taste to acrylic, but isn't quite acrylic. How I know what it tastes like is a short story involving daring adventurousness and squeamish friends. The semi-dangerous chemicals that we use are nothing that will kill you and really will only make you dizzy if you don't have decent ventilation. Since I've got particularly sensitive skin, I can get a rash if I don't wear gloves. The chemicals that we use are a photo emulsion and a photo emulsion remover. The squeegee we use is similar to a shower squeegee, but had thicker rubber. We use it to push the ink through the screen on to the paper or fabric underneath.

The printing process itself is quick and easy. A well-trained monkey could do it. The preparation that leads up to printing is the complicated part. Building the frame from scratch is no worse than any other woodworking project. stretching the screen involves either a fancy, expensive tool, or three friends. After you have your frame built up, your next job is to create your design. After you create your design, you'll want to transfer it on to a transparency. You then take the photo emulsion and apply it to the outside of your screen and let it dry. For getting the image on to the screen, I built my own exposure unit with a 250 Watt halogen lamp and a wooden base and arm to hold it up. You then put the transparency between the emulsion covered screen and the lamp. When you turn on the lamp, it 'burns' the image you've made on to your screen. 'Burning' doesn't cause any damage to your screen or to your transparency. What it does is just harden the emulsion that isn't covered up by the dark lines on your transparency. If you're doing the printmaking process at home like I am, you then hose off your screen with a shower head and a kitchen scratch brush. The emulsion that was underneath the lines of your transparency will wash out and leave a negative of your design. The rest of the printmaking process involves using the squeegee to push the ink through the screen where the emulsion isn't.

The only downside to printmaking is that it's the most efficient if you're making a large number of prints. Doing any less than 5 prints is more trouble than it's worth. Creating your prints should take longer than creating the prints should take longer than preparing the screen for printing. This is why I've teamed up with a fellow classmate to start making and selling prints on T-shirts, recyclable grocery bags, and paper.

Printmaking is a fun and rewarding process. There's almost nothing as satisfying as pushing ink through a screen and seeing a finished piece of art come out the other side. It's been addictive for me and I was hooked after a few weeks in my class. If you ever have the opportunity, I highly recommend trying out silkscreen printmaking.